Back in the old days, you know,
before social media but after we had the Internet (I am NOT a dinosaur), we had
this thing called chat rooms. You know, a chat room where you used telnet to
connect to a site where there were a bunch of other users from around the
country and well, technically the world. Anyway, I used to frequent a chatroom
called Clubhouse where I talked with numerous people – many whom I never met. It
was nice because at the time I was really introverted and insecure, especially
because I was overweight. My chatroom gave me an outlet – a place to be myself
without the added pressure of worrying what I looked like. It was all text
based, so no one could see me and if I acted a little strange or silly, well
there were plenty of friends who wouldn’t judge me.
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| The old Clubhouse Entryway introduction - thanks Frank! |
I didn’t realize this at the time, but I wasn’t the only one who experienced or has noticed this phenomenon. danah boyd, social media scholar, talks about this concept in her book, it’s complicated: the social lives of networked teens.
“When I embraced the internet as a teenager in
the mid-1990s, I was going online to escape the so-called real world. I felt
ostracized and misunderstood at school, but online I could portray myself as
the person that I wanted to be. I took on fictitious identities in an effort to
figure out who I was. I wasn’t alone. Part of what made chatting fun in those
days was that it was impossible to know if others were all that they portrayed
themselves to be.”(Boyd, 37)
I’m
glad I’m not the only one who saw the online world as a way to re-create or
re-image myself. I could focus on things that were my strengths without my
weaknesses to overshadow me. Eventually, this gave me the confidence I needed
to move out of my shell and embrace who I am.
I
feel like you’re wondering about how this connects to Shadowhunters.
Okay,
okay. I’ll bring it back.
Today,
youth use social media to find people who share similar like or interests as
them. It has turned what can be a very insular world to one that spans the
globe. Youth are able to connect with others who share interest that are
similar to their own in a practice called geeking out. “Geeking out involves
learning to navigate esoteric domains of knowledge and practice and
participating in communities that traffic in these forms of expertise. It is a
mode of learning that is peer-driven, but focused on gaining deep knowledge and
expertise in specific areas of interest.” (Ito, 28). This is different from my
previous experience because chat rooms tended to get a random selection of
people rather than those who had similar interests.
I
see so much of the geeking out experience echoed in these live twitter “chats”.
Anyone can join in with the chat and experience the episode with other fans and
the actors. As a scene or moment passes, fans react with “OMG! What was up with
that Jace in that scene!?” or “That Malec scene was epic!” We get to share our
feelings, which can be reaffirmed by other viewers in the form of likes or comments
on posts. I get excited when someone notices that I made a particularly witty
comment because it makes me feel like I have been accepted into the group.
What’s
even more engaging is that the actors join in with the live tweeting, giving fans the opportunity to interact with them during the episode. More on that next time.....
Works Cited
boyd, danah. (2014). It’s
Complicated: The social lives of networked teens. Yale University Press.
Ito, M., Horst, H., Bittanti, M., Boyd, D., Herr-Stephenson,
B., Lange, P. G., … Tripp, L. (2008). Living and Learning with New Media:
Summary of Findings from the Digital Youth Project Building the emerging field
of digital media and learning. Retrieved from www.macfound.org



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